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Skirmishers
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Devlog
New Models
October 02, 2023
by
RPGuille
#model update
Now this is a bigger update, it has been a lot, now goblins and dwarves have new models, all units including the player have new models and also the buildings. Got a lot of problems with the networkin...
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Multiplayer bugfix
December 22, 2022
by
RPGuille
#bugfix
Fixed some bugs where the second player get spawned and thrown away to almost the middle of the map. Fixed some issues with audio clips on some units. Set the main character maximum health to a sum of...
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New Outro Scene
December 21, 2022
by
RPGuille
Added a short cutscene at the end of the campaign, I hope you like it (:...
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Intro to the campaign
December 20, 2022
by
RPGuille
#cutscene
Added a intro cutscene at the beginning of the campaign to give some context for story and the mission. Agregué video secuencia al inicio de la campaña para dar contexto de la historia y la misión...
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Actualizando y Puliendo
December 18, 2022
by
RPGuille
#BulkUpdate
Actualizando y Puliendo Bueno, ha pasado mucho tiempo desde que puse alguna actualización, he estado trabajando en cada aspecto del juego y tengo una lista de cosas nuevas que estoy muy emocionado de...
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Really bulky Update
December 18, 2022
by
RPGuille
#HugeUpdate
Polishing and Updating Well, it's been a long time since I post some logs, I've been fully working on every aspect of the game, this is a list of things new I'm excited to announce: -Entirely new tuto...
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Get your way home
September 02, 2022
by
RPGuille
#Bugfixing
Fixed some issue with the Navmesh where agents cannot pass through an clearly open location. Updated the goblin bomber's throwing animation, now they don't kneel before throwing the bombs. Randomized...
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Disculpa, sólo hablo español
August 30, 2022
by
RPGuille
#Spanish, #AddFeature
Added Spanish option for texts for my friends who only speak Spanish...
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Fixed things
August 30, 2022
by
RPGuille
#bugfixing
Fixed some floating trees. Added an indicator when the commander is being attacked. Fixed a physic issue than made units get pushed away...
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